Props

In order to inspire you for your future projects, here are some of our technical solutions.

 

SPIRIT BOX

SPECIFICATIONS

  • Ability to diffuse any kind of sounds (music, voice messages, …) pre-recorded or live.    
  • Emission on a small area, or along a cable of up to several meters.    
  • Cable can be concealed in the walls, furniture, or other decor items.   
  • Battery-alimented receiver    

GAME MASTERING

Game master may at any time vary the distance at which the signal is audible, adjusting the difficulty in real-time.

OTHERWISE​

Invisible maze through a wall, detection of hidden microphones in an office, etc

MAGIC WAND

SPECIFICATIONS

  • Wireless wand, battery powered.
  • Sensor can be integrated into any type of asset and easily concealed from players view. 
  • shapes and movements recognition, allowing an intuitive use of the wand.

GAME MASTERING

A real-time feedback of players-drawn symbols allows the game master to advise and correct their mistakes.

OTHERWISE​

Futuristic interface as seen in “Minority report”

 

CHEST

SPECIFICATIONS

  • Opens when 6 knives are inserted in the correct positions 
  • Driven set design and lighting
  • No visible mechanism

GAME MASTERING

At any time, the game master may know which knives are inserted, and remotely bypass the chest opening.

 

OTHERWISE​

Similar mechanisms using other common objects as keys.

 

MAGIC BOX

SPECIFICATIONS

  • Detection of a code knocked on the box.
  • USB-rechargeable battery operated.
  • Wooden box, easy-to-decorate (engraving, painting, etc.) and suitable for outdoor use.
  • Internal mechanism is completely concealed when the drawer is closed.
  • Outside Dimensions : 17 × 10 × 5 cm, usable volume of 10 × 8 × 3 cm.

GAME MASTERING

Game-master sees live the different knocked codes and can bypass the opening at any time.

OTHERWISE​

Triggering of any type of scenography in response to interactions with the box.

The box can possibly be opened by laying it successively on its different faces.

LISTENING STATION

SPECIFICATIONS

  • Radio stations customization (number of stations, frequencies, messages, etc) 
  • Realistic operation (crackles between the stations, etc) 
  • Physical button to adjust the frequency
  • Audio output on headphones or on speakers in the room

GAME MASTERING

Game-master live-sees the frequency players are listening to. He can also bypass the system, logging them into the right station for helping.

OTHERWISE​

Simulation of an old-time radio

MICROWAVE

SPECIFICATIONS

  • Behavior simulation of a true microwave (beeps, internal lighting, screen, etc.)
  • Detection of an object in the oven starts the sequence.

GAME MASTERING

The game-master knows in real-time if players have placed the right object in the oven, or if a cooking timer has been set. He can remotely launch the cooking with a single click.